Notgames Forum

General => Check this out! => Topic started by: Michaël Samyn on August 24, 2010, 05:35:32 PM



Title: Posted an article about non-linearity
Post by: Michaël Samyn on August 24, 2010, 05:35:32 PM
I've written an article (http://notgames.org/blog/against-linearity/) that follows up on some of the ideas expressed in our 2006 Realtime Art Manifesto (http://Tale-of-Tales.com/tales/RAM.html). It specifically questions why most videogames don't seem to take advantage of the non-linear and real-time properties of computer technology; and attempts to define those properties in a more inspiring way than is generally done. Because I believe that embracing and exploring the real-time nature of our medium, by ridding ourselves from the shackles of both linear narrative and competitive play, is the key to its artistic maturity. Enjoy the read (http://notgames.org/blog/against-linearity)!

Please let me know if you find any grammatical errors or if there's any statements that are unclear.


Title: Re: Posted an article about non-linearity
Post by: Thomas on August 24, 2010, 08:12:30 PM
A nice read! Gave me some things to think about :)


Title: Re: Posted an article about non-linearity
Post by: Michaël Samyn on August 25, 2010, 12:48:10 AM
I thought it might. ;)


Title: Re: Posted an article about non-linearity
Post by: Erik Svedäng on August 30, 2010, 07:45:44 AM
Very motivating, both for making notgames and to write an article I've been thinking about for a long time. Thanks!


Title: Re: Posted an article about non-linearity
Post by: Michaël Samyn on August 30, 2010, 11:35:07 AM
Great!
Make sure you post a link! :)
(looking forward to it)