Notgames Forum

General => Introductions => Topic started by: racter on November 03, 2010, 06:32:01 AM



Title: Hi from Jake
Post by: racter on November 03, 2010, 06:32:01 AM
Howdy!

I have been meaning to dig into this forum for quite a while - I'm glad for the opportunity to interact with y'all and explore the theories+practices of video game development as artistic theories+practices & not strictly industrial/professional/technical.  Both kinds of exploration are useful to me but there are already so many forums for the latter :)

My name is Jake Elliott & I live in Chicago.  I'm an artist & work with software art; about a year ago I started seriously making video games which has become my medium of choice.  My games are mostly concerned with interpersonal relationships and the playful+distracted state of mind that many people call "daydreaming."  They're mostly (5) available on my website: http://cardboardcomputer.com/ and a couple smaller ones are only on Kongregate (http://www.kongregate.com/accounts/racter).

The most widely-played game I've done is a character/text-driven platformer called "I Can Hold My Breath Forever." (http://dai5ychain.net/breath/)  Just a few days ago I released a new point+click game called "A House in California," (http://cardboardcomputer.com/games/a-house-in-california/) which is thematically centered on family, nostalgia & distortions of memory.

Nice to meet you!


Title: Re: Hi from Jake
Post by: badvibration on November 03, 2010, 08:39:36 PM
Hi there! I saw "a house in california" a couple of days ago, but haven't gotten around to playing it yet. It looks very interesting! I look forward to hearing thoughts on the forum.


Title: Re: Hi from Jake
Post by: God at play on November 13, 2010, 12:31:17 AM
I found I Can Hold My Breath Forever to be pretty interesting.  Certainly excellent use of music. :)

Welcome!


Title: Re: Hi from Jake
Post by: badvibration on December 30, 2010, 08:12:39 AM
I just finished a house in california and i enjoyed it quite a bit. It was really interesting and fun to figure out how the game worked. I hope it does well in IGF!