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General => Check this out! => Topic started by: Michaël Samyn on October 09, 2011, 11:12:24 AM



Title: Uncharted designer inspired by independent experiments
Post by: Michaël Samyn on October 09, 2011, 11:12:24 AM
Apparently the principle of the avant-garde is still alive.
http://www.gamasutra.com/view/news/37763/IndieCade_Uncharteds_Unlikely_Indie_Inspirations.php (http://www.gamasutra.com/view/news/37763/IndieCade_Uncharteds_Unlikely_Indie_Inspirations.php)

We need to have a chat with Richard Lemarchand... ;)


Title: Re: Uncharted designer inspired by independent experiments
Post by: Thomas on October 09, 2011, 11:52:07 AM
Read this to! Very interesting to hear, especially as Dan Pinchbeck had specifically mentioned the village scene as a sign of notgames in AAA games.


Title: Re: Uncharted designer inspired by independent experiments
Post by: troshinsky on October 30, 2011, 12:32:19 PM
You recentrly met Richard Lemarchand for a talk, right?

How was it?


Title: Re: Uncharted designer inspired by independent experiments
Post by: Michaël Samyn on October 31, 2011, 04:03:01 PM
Yes, we talked at Game City, both on stage and off. He's a very nice person, sometimes annoyingly so ;) . We connected quite seriously on our interest in videogames as a medium (he himself stressed the distinction between "games" and "videogames"). It's nice to see designers in the mainstream industry with this interest. Because on the indie games scene, it's a rather poor affair.

I criticized all the stupid shooting in Uncharted a bit, but he insisted that Uncharted 3 had a lot less of it. So I reserved my judgment until I play that game.