Notgames Forum

General => Everything => Topic started by: KnifeFightBob on February 15, 2012, 06:57:29 PM



Title: Dear Esther took 5 hours to become profitable
Post by: KnifeFightBob on February 15, 2012, 06:57:29 PM
Absolutely terrific reading @ http://indie-fund.com/2012/02/dear-esther-has-reached-profitability-it-took-5-hours-30-minutes/

Grats again to all involved.


Title: Re: Dear Esther took 5 hours to become profitable
Post by: ghostwheel on February 15, 2012, 08:30:33 PM
Wow!


Title: Re: Dear Esther took 5 hours to become profitable
Post by: Albin Bernhardsson on February 15, 2012, 08:59:06 PM
Even more evidence that the market is starving for some non-game content! ;)


Title: Re: Dear Esther took 5 hours to become profitable
Post by: QXD-me on February 15, 2012, 09:51:53 PM
Hurrah. Well done Dan et al. I'm hoping to find some time to play this in the next week or so.

Interestingly (for me at least) one of my friends, who I don't think really follows indie games, out of the blue mentioned Dear Esther a few days ago. That and the high sales makes me think that it has permeated the mainstream to some extent.


Title: Re: Dear Esther took 5 hours to become profitable
Post by: Michaƫl Samyn on February 16, 2012, 08:24:50 AM
This is great news!

But just to add a little perspective: profitable here means that Indie Fund got its money back. I don't think this sum would cover the wages that all the people involved should have received if they were not driven by love. Anyway, I have no doubt that this amount will also be reached, if it hasn't already.

So now, making art games is profitable? What a strange world we live in. :D


Title: Re: Dear Esther took 5 hours to become profitable
Post by: Pehr on March 09, 2012, 11:00:36 AM
Today it is reviewed in the Swedish newspaper SvD.
High score. Praised for its beauty and mood, not leat the music.