Notgames Forum

General => Check this out! => Topic started by: Erik Svedäng on March 06, 2012, 07:45:49 PM



Title: artist-programmers
Post by: Erik Svedäng on March 06, 2012, 07:45:49 PM
Just started reading this: http://yaxu.org/thesis/


Title: Re: artist-programmers
Post by: axcho on March 08, 2012, 05:29:29 AM
Nice find! I'm looking forward to reading this... :)


Title: Re: artist-programmers
Post by: God at play on March 14, 2012, 06:16:35 AM
Saweeeet definitely going to check this out.

The abstract totally reminds me of Bret Victor. I have a feeling this paper is going to be a dryer, more fluffy-worded version of a good Bret Victor article. :P


Title: Re: artist-programmers
Post by: shredingskin on March 29, 2012, 07:33:26 AM
A little bit off-topic but I was looking at this craftstudio engine( http://www.indiegogo.com/craftstudio ), and I was thinking how broader could be making games with today technology and be a lot more friendly to "one man" developments, we have all kinds of that let you easily create a character, games like LBP demonstrated that guys with absolute no knowledge can make nice platformers (and other genres with a little bit of practice), AGS have a nice engine for doing graphic adventures quite easily (in "programming" terms).

Wouldn't be great for people outside of the game development realm to find a engine that mixed those assets ??


Title: Re: artist-programmers
Post by: axcho on May 21, 2012, 06:48:28 PM
Finally got around to reading (skimming) through the paper.

Mostly interesting for its description of this visual programming language, like a mix of Reactable and Haskell:
http://vimeo.com/19384095

Described further here:
http://yaxu.org/writing/texture-icmc-preprint.pdf