Notgames Forum

General => Check this out! => Topic started by: Michaël Samyn on May 09, 2012, 07:54:39 AM



Title: Visioning games – what we can learn from games like Dear Esther and Journey
Post by: Michaël Samyn on May 09, 2012, 07:54:39 AM
This is almost boring to read for me, as it touches on every point I have ever made about videogames in our blog (http://tale-of-tales.com/blog/) days:
http://krillbite.com/blog/05/visioning-games-what-we-can-learn-from-games-like-dear-esther-and-journey/ (http://krillbite.com/blog/05/visioning-games-what-we-can-learn-from-games-like-dear-esther-and-journey/)

Also, have a look at their project page (http://www.krillbite.com/ats/). Looks very seductive!


Title: Re: Visioning games – what we can learn from games like Dear Esther and Journey
Post by: God at play on May 09, 2012, 07:18:42 PM
Maybe you should invite them over here then ;)


Title: Re: Visioning games – what we can learn from games like Dear Esther and Journey
Post by: Chris W on May 09, 2012, 09:14:39 PM
Quote
And in the end, the subtitle of most games could just as well be ‘The Epic Adventure of Numbers and Progress bars’.

Heh.  Love it.


Title: Re: Visioning games – what we can learn from games like Dear Esther and Journey
Post by: György Dudas on May 14, 2012, 11:54:05 AM
Quote
If the real goal of your project can be achieved in one hour of playtime, I cant imagine why you would want to waste your player’s time for 7 hours extra. It is indeed unnecessary, and does not respect your player at all.

true.