Notgames Forum

Creation => Reference => Topic started by: QXD-me on October 06, 2012, 01:11:42 PM



Title: Deep Sleep
Post by: QXD-me on October 06, 2012, 01:11:42 PM
I played Deep Sleep (http://jayisgames.com/games/deep-sleep/) last night. It is an atmospheric, point-and-click, escape game thing which does a very good job of creating a creepy mood/atmosphere. It's also pretty short (if you use the walkthrough from the menu) and probably worth a play if you have a few minutes.


Title: Re: Deep Sleep
Post by: Thomas on October 07, 2012, 08:42:11 AM
I liked the atmosphere in this one. Very simplistic but very effective.

Problem is that it suffers from tons of adventure game tropes. Obscure puzzles, pixel-hunting, poor sense of space, etc, and all of those really killed it for me. I had to check the walkthrough way too often and that took away much of the immersion. However, I think you need these sort of interaction to have a nice experience, and a big design challenge is what to replace it with. Given how easy it is to make this type of game, I am not sure why more people do not give that a go.