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A deconstructivist approach to finding meaning

A deconstructivist approach to finding meaning
« on: January 21, 2010, 04:36:38 PM »

Earlier last year, I was working on some "meaningless games."  It was sort of a notgames experiment, so I thought it might be of interest here.

I started thinking about how you could create meaning in interactive experiences by deconstructing your creations, removing specific elements, and then finding out what meaning was removed.  If you deconstructed something enough, you could match up a meaning with an individual element.  Then you could use that element intentionally to create the intended meaning.

More info, with diagrams here:
http://www.godatplay.com/2009/04/starting-development-on-meaningless-games/
Re: A deconstructivist approach to finding meaning
« Reply #1 on: January 24, 2010, 04:28:54 AM »

Do you have any playable prototypes to share? I'm intrigued by the idea, but I'm not sure that I understand it just from the blog post...
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Re: A deconstructivist approach to finding meaning
« Reply #2 on: January 24, 2010, 07:20:02 PM »

Not really.  I got side-tracked when I was commissioned to make the sermon thing.

I'd like to return to it some day, though.  Maybe later this year?

My main point is expressed by the 3 diagrams.  You can create something and then remove elements to see what changes.
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