Hello!
I've been thoroughly enjoying reading through some of the discussions here, I like how you guys think

Cool cool. I really like the 3D world of pixels

In the description of the video you wrote that it is not only explorable but also survivable game (or notgame). I get the exploration but what do you plan to be the survival part of the (not)game?
Thanks! Well, the survival stuff is only partly implemented so far. The idea to is to provide some pacing to the exploration (you would gather food, rest, etc) and also to increase the feeling of "situatedness" in the world, taking inspiration from real survival/bushcraft. You know, living off the land, having a relationship with nature, that sort of thing.