Perhaps I should had suspected it, but I never knew that the concept of trial and error was held to dearly by developers. I honestly thought that people would all agree that it is not very good for immersive games, but instead I have gotten the opposite response at Gamasutra. Granted that I was a bit over-dramatic and introduction, but still.
The thread can be found
here and is also linked to in the first post.
Some quotes:
In the absence of the possibility of failure, success has no value to the player, and therefore the game has no value either.
Failure is part of risk, and risk is part of gaming for centuries. If you want to push for something new that doesn't have failure, go for it, but don't call it a game. Remove the chance to fail, and you can call it a movie. Good luck with that.
If the player can ALWAYS complete a sequence no matter what course of action he takes, he has no incentive to use his brain. He's just experiencing whatever is thrown at him.
Making people that hate games make them is not such a bad idea after all