I also was really keen on trying out the Void, but when I just could not play it. It wasn't just the harsh difficulty (worst part was the colors you choose when traveling, being able to die on the map screen is just cruel), but also the gestures which I were unable to perform. So I just played an hour and have not picked it up since. Perhaps I should just check a Lets Play like Jeroen did

Dying on the map screen was mild compared to 'by the way, you collected the wrong hearts/colours', try again. Because I never wanted to see the story again after the first go for any other sake than story. I loved that you could grow trees and harvest them, that was very lovely done. It is one of those ideas which feels on the good side of 'growing games'. But then I planted the wrong colours. I had the same problem in Eufloria. I really dislike it when I have to do things precisely right the first time around but am taught by dying. The whole point is that the Void is impossible to traverse and harsh, but
surely that does not need carry over into the gameplay. We may as well write a book about a far-sighted person with a 4pt font.
Of course, that this annoys me means the game had a draw. It was very pretty from the Let's Plays.
Jeroen, hope you enjoy and that it has not been too hyped at this point
Speaking of which, I saw a us mentioned in some internet comic were it was described as overrated. At that point I really felt happy, because you know you made some kind of impact when people call your work overrated

Ha - I can imagine. Wonderful to hear how much praise you are getting. I am very happy you are putting your fame and fortune to making games the way you want them.