While the players did not contemplate if they could do the action. It is quite common for players to start hating Daniel. This is very interesting as it makes me think that if I had made Daniel more "seductive" to inhabit, then players might have made a choice early on that become Daniel more closely. Then as they found out about his choices, they would have put a lot more into being Daniel and perhaps would deal with it in another way.
There has also been people who have in various ways argue in favor of Daniel. For example some have said that drinking the Amnesia potion was equal to suicide and thus he could not be accountable. Others blamed it on Alexander and said that Daniel was tricked. I cannot recall anybody thinking of it in a personal level (like I hoped), but these responses where interesting nevertheless.
I am annoyed I did not do a proper survey early on, but here are some info case there is interest:
http://frictionalgames.com/forum/thread-4126.htmlRegarding prototype. I do not think that kind of violence has sensitized people for Amnesia. Because of the lack of gore (and anything graphical early on really), people seemed to be much more affected. As an example I watched a playthrough of someone who had previously played Dead Space, etc and upon arriving in the torture chambers he actually got silent and had for a while a hard time cracking jokes. And I think it is possible to go way further with those kinda feelings. Especially if it brought into a more familar and "close-to-home" setting (gothic castles are pretty much fantastic settings)