Oh, this sounds exactly like what I am working on for our upcoming game. I hate how disruptive (and anti-motivational) compiling can be.
I want to organize a panel at the GDC Europe about how to improve tools and workflow for artistic creation. Would you like to be part of it and share your ideas?
Oh sure! I am not sure if I have that many insights in this area though, but at least I can represent "the small company making visual/story intense games" side.
Also, I will be submitting a talk to GDC EU, so hopefully I will already be there for that reason