I am not sure why the player needs to 'challenge' the underlying system, or 'not accept circumstances'. Especially when the system is symbolic rather than representational.
You may have a different goal, I think, but I have never learned anything from art wilfully trying to 'challenge' me or tries to subvert my expectations. When it comes to contemporary art I have no expectations
left to be subverted and experience nothing but nihilism. This is quite personal, but when I can choose between a touching story about a realistic event or someone subverting my opinion about something, I will chose the former. The former has life, beauty and wisdom to offer me because the artist is crafting a world by around me of his own positive creation. The other tries to knock down a house which is not even its own.
It really comes down to my own orientation, but I never can feel any investment in logical systems representing abstract things - let alone if these systems are trying to pull the rug out from under me. I reason that I want to feel what something is like, rather than interpret related symbols into abstract 'universal' meanings. I like how narrative games like film continue a classical tradition (of sorts), like film music is continuing the Wagnerian tradition. Connecting abstract concepts like 'married bourgeois life' to abstract game mechanics seems to me even more lifeless because now you are taking a theme which is not even explored in sincerity in games. It feels like you are subverting something which does not exist within the medium, and then 'question' it without actually exposing yourself. What do you feel our lives should be like? And can you show us interactively? Or will you just question lives as expressed in symbolic mechanics without any
human life to it, seeing 'mechanics' as yet another tool to question something you do not artistically contribute to?
I would not describe (as Michaël does) showing a real universe as 'naivete' of games. I would rather say that being constructive (rather than ironic) and expressing a singular view (rather than questioning all views) as the only intellectual way forward in a post-pluralistic era, and games (and a lot of culture outside of the contemporary art circles) are lucky enough to have maintained it, even if it lacks the consistent refinement it once enjoyed. If we live in a world of multiple contradictory opinions, let us at least find reason and beauty in it.
This post is reaction and essay in one - apparently your work evokes this