I wasn't really inspired much game-wise. One of the things that provoked me to make the project the way I did was my perception of Twine. I hadn't really liked any of the text adventures I had played that had been designed with Twine. They all felt very similar, and not inherently "interactive" like they were meant to be. (Though, the
Fear of Twine exhibition really changed my perception.)
Though it is much different, I was inspired by bpNichol's
First Screening. I guess I'm just interested in moving/transforming text. Narratively, I was inspired to counter the Choose Your Own Adventure-style of narrative. And I'm also very interested in re-reading/skimming/forgetting things.
Thank you for your comments, Michaël.